GDC 2009 SMTE Demo
Members of the SMTE Project Team do daily demonstrations of the "Cave of Volume" prototype in the 3DVIA Virtools Expo Booth at the Game Developer's Conference 2009 in San Francisco.
Survival Master
Survival Master is the digital game-based learning component of the Simulation and Modeling for Technology Education NSF research project at Hofstra University.
SMTE Cave of Volume
The SMTE project prototype "Cave of Volume" is the digital game-based learning activity for the Knowledge and Skill Builder #1 - Shape Volume and Surface Area Calculation.
Austin TX Conference
SMTE Project Meeting with Dassault Systemes during the ASEE 2009 Conference in Austin, TX
Gaming 2 Learn
Survival Master Overview
Watch a web presentation recording that was prepared for the November 2009 playtest of the Cave of Volume prototype - which is an overview of the gameplay design for Survival Master as of November 2009. The web presentation presents the digital game-based learning design, the curriculum foundation, and the project goals and purpose related to the game, and the game sequences to be produced. Full Story |
VideoSurvival Master - Cave of Volume
The "Cave of Volume" prototype is a 'first playable' for the "Knowledge and Skills Builder" (KSB) #1 - Shape Volume and Surface Area. In this KSB, the player uses basic geometry and algebra skills to solve challenges where they must match various shapes by volume and determine various surface areas for given shapes. These essential skills are required repeatedly throughout the rest of the game in varying challenges. Try the Cave of Volume playtest and tell us what you think! Full Story |
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