Character Artist
Responsibilities:
- Create high-quality key framed animations.
- Understanding of realistic/exaggerated primary and secondary movement.
- Understanding of how to create animation for blending.
- Capable of cleaning up and retargeting mocap data.
- Export and integrate animations into the game Engine.
- Able to give and receive feedback in art reviews.
Qualifications:
Creates key frame animation.
Integrates assets into game.
Learns and uses proprietary tools.
Participates in visual comparison and critiques.
Analyzes animation content and provides final polish.
Participates in design discussions and the R&D process.
Works within hardware limitations for the project.
Meets deadlines with proficiency.
Game Character Art experience with Maya or 3DS Max.
Work well in a team setting which includes giving and receiving criticism.
Strong organizational skills.
Industrious work ethic and the ability to work without constant direction.
The ability to solve problems and complete work under reasonable deadlines.
Work well in a team setting which includes giving and receiving criticism.
Excellent verbal and written communication skills and ability to interact effectively.
Ability to multi-task and to adapt easily to change.
Preferred:
1 year of game animation experience.
Previous experience with Virtools or Unity3D.
Instructional technology or instructional design experience.
Online teaching and learning experience.
To Apply:
Click here to submit your application.
